Archive for the ‘Technology’ Category

Boston Dynamics Unveil BigDog Progress

BigDogs playing
Boston Dynamics released a new video of BigDog the other day. The improvements since last year’s demo are absolutely incredible. BigDog can now maneuver up and down rugged hills, balance on ice and jump. I’m not an avid fan of exclamation marks, but wow! In my honest opinion this quadruped is the most life-like robot made to date. Must-see video after the jump.

The New BigDog Video

Loving the Machine

It’s so interesting how most people I’ve talked to (and me myself) feel an emotional response when BigDog is slipping or being kicked. I felt like giving it a hand to balance on the ice — although on second thought I’m sure he’d crush me with his frantic maneuvers. The version of BigDog in the video weighs 106Kg (235 lbs).

The speed and agility of the feet give the fellow such natural (”messy instincts”) appearance that it’s hard to keep in mind it’s a machine. Unbelievable.

The control system depends heavily on internal state, awareness of joint positions, acceleration et cetera — which enables intelligent, real-time control. I hope the technologies spread to consumer markets, rather than being exclusively used for military purposes (this is what the AIBO should’ve looked like).

BigDog has an on-board computer that controls locomotion, servos the legs and handles a wide variety of sensors. BigDog’s control system manages the dynamics of its behavior to keep it balanced, steer, navigate, and regulate energetics as conditions vary. Sensors for locomotion include joint position, joint force, ground contact, ground load, a laser gyroscope, and a stereo vision system. Other sensors focus on the internal state of BigDog, monitoring the hydraulic pressure, oil temperature, engine temperature, rpm, battery charge and others. [BostonDynamics]

Boston Dynamics are also the creators of RiSE — an insect-like hexapod robot that climbs; and whose video demo ranked 10th in the most popular robot videos. A hat tip to the Boston Dynamics team for their achievements.

Links & References

Absolut Adopts Machines & Artificial Creativity

Art from the Absolut Choir installation
By all likelihood you’ve heard of the vodka company’s Absolut campaigns. Recently they launched Absolut Machines, a new campaign that’ll be running for a year and centers around two artificial creativity projects; AI systems that compose music on accompanying mechanical instruments and can be watched & interacted with via live video feeds.

The Absolut Machines

By visiting Absolut Machines you’ll eventually find yourself on a page with two live videofeeds, presented in an old-school, gray window system. One of the machines is placed in Stockholm, Sweden and the other in New York City. The machines at these locations are music-composing AI systems you can interact with to augment the music they generate.

Absolut Machines dot com screenshot

The interaction sessions are recorded and you can get a compressed quicktime video of your visit sent via email or download it from the “Gallery” tab which lists all recent videos.

Think Artificial VIP Access
Dearly devoted Think Artificial readers have been allotted VIP codes that allow cutting to the front of the line to interact with the machines. Leave a comment on this entry and I’ll mail it to the address you enter in the comment form. Alternatively you can contact me directly. Note that there’s a limited supply of codes and they’ll be distributed on a first come first served basis.

Obligatory disclaimer: To participate in this giveaway you must be at least 21 years of age.

Absolut Choir

The Absolut Choir is a system composed of speech synthesizers implemented in the physical form of 10 robotic characters. Each of the machines, or choir members, has a unique voice ranging from women, to tenors and sopranos. A “mother character” virtually conducts by synchronizing and distributing sounds to the other members, each of which contains a Linux box for processing and a speaker.

Absolut Choir. An overview of all the robotic singers.

As the Choir starts singing, the user may input words to the machine. As the machine receives the words, it immediately uses them to generate a musical composition and lyrics. The robotic choir follows the lead of its human partner, and with the help of generative algorithms, the machine engenders a melody, tempo, dynamics, timbre and lyrics inspired by the user-generated input. The composition is also infused with the machine’s current mood and from the most recently analyzed words input by previous users. A lot of short words with many consonants may result in a fast arpeggio-like song, while softer words may result in a slower composition. [Absolut Press Kit]

The sound feed was suffering from some technical difficulties when I tried the choir. But the video worked, and the choir was receiving my lyrics glorifying Think Artificial (I figured I’d attempt to create a themesong for us).

The video compilation I received afterwards was okay. But I discovered that the lyrics were (intentionally) rendered hieroglyphic by the choir, so it sadly doesn’t make the cut as our themesong.

Absolut Quartet

The Quartet is quite different from the Choir. The machines are three; the main one is a marimba which the system plays by shooting rubber balls into the air, aimed at the marimba keys it wants to hit — or multiple balls if the objective is to play a chord. It’s quite fun to look at.

The marimba rubber ball blaster, design and implementation
The marimba rubber ball blaster implementation and design.

The Absolut Quartet under construction
Overview of the Quartet under construction.

The second machine is a series of glasses which basically replicate the “finger on a wine glass trick”. The glasses are spun, each tuned to a various pitches, and small robotic fingers touch them to produce sounds. The third part of the installation is an automated percussion instrument.

And then there’s the fourth part, us – the users. At the beginning of a session the human user plays notes on a miniature piano. The melody played dictates what kind of music the Quartet will produce, or in other words, your input is the machines inspiration for a following 3 minute song.

The machines are brainchilds of Dan Paluska and Jeff Lieberman. Both of which attend at MIT and have many cool projects in their backpack that combine aesthetics, artificial intelligence, kinetic sculpting and robotics.

Dan Paluska and Jeff Lieberman holding the Quartet rubber ball shooting device

Looking Closer at Robotics in the Media

This project is not an academic foray into the realms of creative AI, but rather a project intended to be looked at in terms of aesthetics. That being said: The artificial creativity of the machines is very primitive. If we take for example how the Quartet works; the software takes the melody played by a human user and compares it to a pre-existing collection of songs. Once a similar match has been found the machine mixes the two together producing the ultimate outcome. What interested me more than the software implementation of creativity was the overall aesthetic appeal of the project. In addition to Jeff and Dan’s artwork, the media related to this campaign was superb (partly handled by Noise Marketing, creators of the Appleseed website).

When exploring how we are creating our world; augmenting our environment — it’s intriguing to zoom out of AI context: How we (humans) advertise and perceive products is environmental augmentation. The ultimate sentiment is to be aware of the augmentations. To study them. Be aware of their effect and purpose; and to adapt and further develop whatever it is we want to achieve.

When I saw AI-colored advertisements from a major company (a company that essentially has nothing to do with machines) I immediately wondered whether it gave an indication of the public appeal of robots in Western societies. Certainly, machines in general play a larger role in everyone’s lives than ever before; and the same can be said about robotics even though we’re still in very early stages of that development. When we note that Puma has been sporting robotic-prosthetic cyberpunk campaigns as well, I think we can at least safely venture that robotics are on the rise in terms of public interest.

Getting more from Moore’s Law

By Jonathan Fildes
Science and technology reporter, BBC News

Chips and a pennyFor more than 40 years the silicon industry has delivered ever faster, cheaper chips.

The advances have underpinned everything from the rise of mobile phones to digital photography and portable music players.

Chip-makers have been able to deliver many of these advances by shrinking the components on a chip.

By making these building blocks, such as transistors, smaller they have become faster and firms have been able to pack more of them into the same area.

But according to many industry insiders this miniaturisation cannot continue forever.

MOORE’S LAW

  • The number of transistors it is possible to squeeze in to a chip for a fixed cost doubles every two years
  • First outlined by Gordon Moore, co-founder of Intel
  • Published in Electronics Magazine on 19 April, 1965

“The consensus in the industry is that we can do that shrink for about another ten years and then after that we have to figure out new ways to bring higher capability to our chips,” said Professor Stanley Williams of Hewlett Packard.

Even Gordon Moore, the founder of Intel and the man that gave his name to the law that dictates the industry’s progression, admits that it can only go on for a few more years.

“Moore’s Law should continue for at least another decade,” he recently told the BBC News website. “That’s about as far as I can see.”

Tiny tubes

As a result, researchers around the world are engaged in efforts to allow the industry to continue delivering the advances that computer users have come to expect.

Key areas include advanced fabrication techniques, building new components and finding new materials to augment silicon.

Already new materials are creeping into modern chips.

As components have shrunk critical elements of the transistors, known as gate dielectrics, do not perform as well allowing currents passing through the transistors to leak, reducing the effectiveness of the chip.

To overcome this, companies have replaced the gate dielectrics, previously made from silicon dioxide, with an oxide based on the metal hafnium.

The material’s development and integration into working components has been described by Dr Moore as “the biggest change in transistor technology” since the late 1960s.

But IBM researchers are working on materials that they believe offer even bigger advances.

“Carbon nanotubes are a step beyond [hafnium],” explained Dr Phaedon Avouris of the company.

‘Superior’ design

CARBON NANOTUBES

  • Sheets of carbon atoms folded into a cylinder
  • Unusual strength and electrical properties
  • Promise to revolutionise electronics, computers, chemistry and materials science

Carbon NanotubesCarbon nanotubes are tiny straw-like molecules less than 2 nanometres (billionths of a metre) in diameter, 50,000 times thinner than a strand of a human hair.

“They are a more drastic change but still preserve the basic architecture of field effect transistors.”

These transistors are the basic building blocks of most silicon chips.

Dr Avouris believes they can be used to replace a critical element of the chip, known as the channel.

Today this is commonly made of silicon and is the area of the transistor through which electrons flow.

Chip makers are constantly battling to make the channel length in transistors smaller and smaller, to increase the performance of the devices.

Carbon nanotube’s small size and “superior” electrical properties should be able to deliver this, said Dr Avouris.

Crucially, he also believes the molecules can be integrated with traditional silicon manufacturing processes, meaning the technology would more likely be accepted by an industry that has spent billions perfecting manufacturing techniques.

The team have already shown off working transistors and are currently working on optimising their production and integration into working devices.

Tiny improvement

Professor Williams, at Hewlett Packard is also working on technology that could be incorporated into the future generations of chips.

As well as exploring optical computing – using particles of light instead of electrons to significantly increase the speed of today’s computers -he is building new electronic components for chips called memristors.

Cross-bar latchHe says it would be the “fourth” basic element to build circuits with, after capacitors, resistors and inductors.

“Now we have this type of device we have a broader palette with which to paint our circuits,” said Professor Williams.

Professor Williams and his team have shown that by putting two of these devices together – a configuration called a crossbar latch – it could do the job of a transistor.

“A cross bar latch has the type of functionality you want from a transistor but it’s working with very different physics,” he explained.

Crucially, these devices can also be made much smaller than a transistor.

“And as they get smaller they get better,” he said.

Professor Williams and his team are currently making prototype hybrid circuits – built of memristors and transistors – in a fabrication plant in North America.

“We want to keep the functional equivalent of Moore’s Law going for many decades into the future,” said Professor Williams.


This article is from the BBC News website. © British Broadcasting Corporation

Future computing technologies

Silicon electronics are a staple of the computing industry, but researchers are now exploring other techniques to deliver powerful computers.

Quantum computing graphicA quantum computer is a theoretical device that would make use of the properties of quantum mechanics, the realm of physics that deals with energy and matter at atomic scales.

In a quantum computer data is not processed by electrons passing through transistors, as is the case in today’s computers, but by caged atoms known as quantum bits or Qubits.

“It is a new paradigm for computation,” said Professor Artur Ekert of the University of Oxford. “It’s doing computation differently.”

A bit is a simple unit of information that is represented by a “1″ or a “0″ in a conventional electronic computer.

A qubit can also represent a “1″ or a “0″ but crucially can be both at the same time – known as a superposition.

This allows a quantum computer to work through many problems and arrive at their solutions simultaneously.

“It is like massively parallel processing but in one piece of hardware,” said Professor Ekert.

‘Complex systems’

This has significant advantages, particularly for solving problems with a large amount of data or variables.

“With quantum computing you are able to attack some problems on the time scales of seconds, which might take an almost infinite amount of time with classical computers,” Professor David Awschalom of the University of California, Santa Barbara told the BBC News website recently.

In February 2007, the Canadian company D-Wave systems claimed to have demonstrated a working quantum computer.

At the time, Herb Martin, chief executive officer of the company said that the display represented a “substantial step forward in solving commercial and scientific problems which, until now, were considered intractable.”

But many in the quantum computing world have remained sceptical, primarily because the company released very little information about the machine.

The display also failed to impress.

“It was not quite what we understand as quantum computing,” said Professor Ekert.”The demonstrations they showed could have been solved by conventional computers.”

However, Professor Ekert believes that quantum computing will eventually come of age.

Then, he said, they will not be used in run-of-the-mill desktop applications but specialist uses such as searching vast databases, creating uncrackable ciphers or simulating the atomic structures of substances.

“The really killer application will probably be in designing new materials or complex systems,” he said.


This article is from the BBC News website. © British Broadcasting Corporation

Nanotechnology Morally Unacceptable?

Nano-gear ban signNew survey results show that only 29.5 percent in a sample of 1,015 adult Americans consider nanotech morally acceptable. Europe ranked significantly higher. The hypothesized reason? Religious beliefs.

The results of the survey were presented by Dietram Scheufele, professors of life sciences and communication, at the annual meeting of the American Association for the Advancement of Science on February 15th, 2008. Scheufele conducted the survey in liaison with his colleague Elizabeth Corley of Arizona State University (ASU).

According to Scheufele the participants of the survey were well informed about the benefits and nature of nanotechnology. This would include the potential to prolong our lives, cure diseases (nanotech is already improving our medicine), the immense impact on technology et cetera. Yet, oppose it they did.

Only 29.5% of 1,015 adult Americans considered nanotech morally acceptable

In a sample of 1,015 adult Americans, only 29.5 percent of respondents agreed that nanotechnology was morally acceptable.

In European surveys that posed identical questions about nanotechnology to people in the United Kingdom and continental Europe, significantly higher percentages of people accepted the moral validity of the technology. In the United Kingdom, 54.1 percent found nanotechnology to be morally acceptable. In Germany, 62.7 percent had no moral qualms about nanotechnology, and in France 72.1 percent of survey respondents saw no problems with the technology. [via ScienceDaily with ScienceDaily]

I imagine the percentage of people who find it acceptable would be even higher in Iceland, given the results of a 2005 survey of acceptance of the Theory of Evolution (Icelanders rank number one, see National Geographic’s chart).

Nanogears

Why the difference between Europeans and Americans?

The answer, Scheufele believes, is religion: “The United States is a country where religion plays an important role in peoples’ lives. The importance of religion in these different countries that shows up in data set after data set parallels exactly the differences we’re seeing in terms of moral views. European countries have a much more secular perspective.”

The catch for Americans with strong religious convictions, Scheufele believes, is that nanotechnology, biotechnology and stem cell research are lumped together as means to enhance human qualities. In short, researchers are viewed as “playing God” when they create materials that do not occur in nature, especially where nanotechnology and biotechnology intertwine, says Scheufele.

There are two things we must note. The first is that this is Sceufele’s educated guess. The second is that convergence of nano- and biotechnology can in some cases involve animal testing — which might play a part in people’s answers.

But given that the participants of the study were aware of how nanotechnology could catapult mankind’s well-being, and I dare say all the animal kingdom, Sceufele’s assumption sounds reasonable. Unfortunately.

Links & References

Neckband Detects User Thoughts And Translates to Speech [Neural Interface]

The Audeo device around its creator's neckI recently came across news of a device that geeked me out. Its a neckband that can detect and analyze neural firings when we think about saying something, and translate them into audible words via speech synthesizer. Beyond the obvious use of bettering the lives of people who’ve lost their ability to speak, it could enable us to make phonecalls without having to actually talk (as is demonstrated in a video in this article). The creators of the device mention that they’ll have a product by the end of the year for people with ALS (a.k.a. Lou Gehrig’s Disease).

In my aforementioned geek-out craze I told my girlfriend about the device, called the Audeo, who immediately identified the problem of the device saying a thought you don’t actually want the other person to hear. You’re on the phone with your boss when you suddenly hear the device blurt out “Are you never going to shut up about those damn TPS Reports!?“.

Good point. But the creators say the device can differentiate between things that you’re thinking, and things that you actually want to say. You have to think about using your voice for the device to pick up on it.

I’m sure that this ability is a beneficial byproduct of making the device a “collar” around your neck monitoring the nerves that control muscles of the larynx.

Our Head’s Too Messy, Go for the Neck

The device is not a brain interface worn on the head, so it stands to reason that (a) they are monitoring neural activity to the muscles that control speech (larynx/voicebox), and (b) by doing so it’s easier to detect things that you actually want to say, as opposed to what you’re casually thinking.

 

Think Artificial version of the Larynx (voicebox) 

The larynx is innervated by branches of the vagus nerve on each side. Sensory innervation to the glottis and supraglottis is by the internal branch of the superior laryngeal nerve. The external branch of the superior laryngeal nerve innervates the cricothyroid muscle. Motor innervation to all other muscles of the larynx and sensory innervation to the subglottis is by the recurrent laryngeal nerve.

However, I’m sure we’ve all been in situations where we are on the verge of saying something, perhaps in an emotionally colored debate, but think twice and eventually say something less aggressive. In such a situation I’m sure the device could accidentally be triggered. So the user must make sure to be perfectly balanced, one with himself and the universe before using it for important conversations. At least for now.

Writing this I get the idea that this problem could be overcome with AI; natural language processing could detect potentially insulting sentences or harsh language. The user could then be prompted to verify whether he meant to say a particular sentence (whether this would introduce too much lag is another question).

 

The Audeo device around its creator's neck 

Voiceless Phonecalls

The device, currently able to recognize 150 words, is under development by Ambient Corporation, co-founded by Micahel Callahan who demonstrates the device in the following video at the TI Developer Conference’08 by placing a “voiceless phonecall”.

For the past few decades, humans have increasingly been extending their intellectual capacity with the use of machines. An example is using mobile devices to retrieve knowledge on the fly —

making each device-wielding human more intellectually capable than one 20 years ago. But this a matter of perspective, and many only see future invasive devices as “extensions of intelligence” (e.g. neural-interfaced memory storage device) and everything else as tools.

Modern technology is starting to blur this line between intellectual extensions and tools. The “Smartest Person in the Room” project is one of these: Using the Audeo, a person thinks of a question —

the question is consequently sent to a web knowledge-application, the answer found and tunneled back out through the speakers. Question never audibly asked, yet answered. Quite brilliant.

 

 

 

 

Looking forward to monitoring the developments of this project, feeding my interest in machine interfaces right along Emotiv’s Epoc and Neurosky’s non-invasive neural interfaces.

Links & References

Machine Interpretes Your Dreams, Robot Enacts Them [Art]

Sleep Waking is an art project that uses EEG and EKG to record brainwaves and heart activity of a sleeping person and feeds them into a humanoid robot (a Kondo KHR-2HV). The robot turns the data into an interpretive dance. In short, the robot dances your dreams. In addition, rapid eye movement is used to control the head of the robot, so if the sleeper’s eye looks left – the robots head looks left.

Live Science reports on the project:

The use of the EEG data is a bit more complex [than the use of rapid eye movements]. Running it through a machine learning algorithm, we identified several patterns from a sample of the data set (both REM and non-REM events). We then associated preprogrammed robot behaviors to these patterns. Using the patterns like filters, we process the entire data set, letting the robot act out each behavior as each pattern surfaces in the signal. Periods of high activity (REM) where [sic] associated with dynamic behaviors (flying, scared, etc.) and low activity with more subtle ones (gesturing, looking around, etc.). The “behaviors” the robot demonstrates are some of the actions I might do (along with everyone else) in a dream.” [LiveScience]

And here’s a video of it, dancing away [Alt].
The project is the brainchild of Fernando Orellana and Brendan Burns, who used the equipment of The Albany Regional Sleep Disorder Center in New York to record the data.

A robot dancing your dreams. Can’t help but feel inspired by that quip.

Why So Many Telco/Cableco False Advertising Lawsuits?

It seems that the telcos and the cable companies just can’t stop making questionable claims against each other. It’s been going on for years, but it seems that the telcos are finally going to court over it. Last month, we mentioned that Verizon was suing Time Warner Cable over what it claimed was false advertising, but then had to embarrassingly admit that its own ads were misleading as well. Now, AT&T is suing Comcast for misleading advertising thanks to a print ad campaign that suggests AT&T DSL customers will have to put a huge cabinet on the side of their homes. As AT&T points out, it only needs to install such cabinets for one out of approximately 750 homes — and it never installs them on private property without the permission of the homeowner. To be honest, it hardly seems like that big of a deal either. If it took a big box on the side of my house to get great internet speeds, I’d be fine with it.

But the thing that seems most strange, is this constant focus on attacking each other with exaggerated and misleading claims. That’s a sign of a stagnating industry. A growing industry focuses on promoting what’s new and what great features it has. Or, if it does mention the competition at all, it’s to show why its service is better — not why the other’s is worse. The fact that the two sides are attacking each other in this manner, while broadband providers in other countries are spending their money on actual improvements is rather disappointing. If these broadband providers put half as much effort into just offering better service, perhaps it wouldn’t have to resort to name calling and lawsuits against each other.

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Spam reaches 30-year anniversary

Computer keyboard, Eyewire

Spam – the scourge of every e-mail inbox – celebrates its 30th anniversary this weekend.

The first recognisable e-mail marketing message was sent on 3 May, 1978 to 400 people on behalf of DEC – a now-defunct computer-maker.

The message was sent via Arpanet – the internet’s forerunner – and won its sender much criticism from recipients.

Thirty years on, spam has grown into an underground industry that sends out billions of messages every day.

Statistics gathered by the FBI suggest that 75% of net scams snare people through junk e-mail. In 2007 these cons netted criminals more than $239m (£121m).

Statistics suggest that more than 80%-85% of all e-mail is spam or junk and more than 100 billion spam messages are sent every day.

The majority of these messages are being sent via hijacked home computers that have been compromised by a computer virus.

Quick complaint

The sender of the first junk e-mail message was Gary Thuerk and it was sent to advertise new additions to DEC’s family of System-20 minicomputers.

It invited the recipients, all of whom were on Arpanet and lived on the west coast of the US, to go to one of two presentations showing off the capabilities of the System-20.

Reaction to the message was swift, with complaints reportedly coming from the US Defense Communications Agency, which oversaw Arpanet, and took Mr Thuerk’s boss to task about it.

Despite Mr Thuerk’s pioneering spam it took many years for unsolicited commercial e-mail to become a nuisance.

It took until 1993 before it won the name of spam – a name bestowed on it by Joel Furr – an administrator on the Usenet chat system.

Mr Furr reputedly got his inspiration for the name from a Monty Python sketch set in a restaurant whose menu heavily featured the processed meat.

The sketch ended with everyone in the restaurant, encouraged by a troupe of chanting Vikings, shouting: “Spam. Spam. Spam. Spam. Spam.”

Junk mail, BBC

April 1994 saw another pioneering moment in the history of spam when immigration lawyers Canter and Siegel sent a commercial spam message to more than 6,000 Usenet discussion groups.

The Canter and Siegel e-mail is widely seen as the moment when the commercialisation of the net began and opened the floodgates that led to the deluge of spam seen today.

Since those days spam has grown to be a nuisance and is now used by many hi-tech crime gangs as the vehicle for a variety of scams and cons.

“Spam is a burden on all of us,” said Graham Cluley, senior technology consultant at Sophos. “What’s worse is that a lot of spam is deliberately malicious today, aiming to steal your bank account information or install malware.”<P


This article is from the BBC News website. © British Broadcasting Corporation

Adobe opens up Flash on mobiles

Woman watching TV on a mobile, BBC

Adobe has announced a plan to try to get its Flash player installed on more mobile devices and set-top boxes.

Dubbed Open Screen the initiative lifts restrictions on how its multimedia handling software can be used.

Adobe will stop charging licencing fees for mobile versions of Flash and plans to publish information about the inner workings of the code.

In taking this step Adobe hopes to repeat on mobiles the success its Flash technology has enjoyed on the web.

Video deal

Adobe estimates that its Flash player is installed on more than 98% of net-connected desktop computers.

The Open Screen plan will build on Flash Lite – Adobe’s version of its multimedia player designed for mobile gadgets – that is already on millions of handhelds.

The ultimate aim of Open Screen is to make it much easier for TV and film makers to send their content to mobiles and on other devices such as set-top boxes.

It aims to do this by creating one flexible player technology that can run on any small-form device but only demands that developers write code once for it.

At the moment trying to get games or video on to different devices can be frustrating because of the plethora of hardware and software quirks on each gadget.

Adobe’s four-step plan involves ending license fees; removing restrictions on the use of files in SWF and FLV format; publishing detailed information about the program interfaces for its Flash player and opening up information about its Flash streaming technology.

The move is the latest in a series that are aiming to open up Flash and get more devleopers working with it.

It is also part of the larger plan for Adobe Air – an overarching code development system that aims to bridge the gap between web and desktop applications.

Adobe said it was working with Arm, SonyEricsson, Nokia, LG and other gadget makers on the Open Screen initiative as well as content partners such as the BBC, MTV and NBC.

Adobe faces competition from Microsoft which is trying to get Silverlight – its answer to Air – on to mobiles too. <p


This article is from the BBC News website. © British Broadcasting Corporation